Dylan's Homepage.

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Vis Plastica (Powered by CLIP-CLOP) (2018–2026)

2018–2026
Vis Plastica hardware board running live AI generative paintings

Live AI-generated paintings evolving autonomously 24/7 on dedicated low-cost single-board computers. Continuous emergence of painterly forms engineered for zero-maintenance long-term gallery display (visplastica.com).

Under the hood, Vis Plastica is powered by CLIP-CLOP & Arnheim 1–3: evolutionary neural collage algorithms developed with vision-language models (CLIP) acting as an aesthetic critic to guide stochastic grammar patch placement and generative procedural brushstrokes without direct pixel rendering, published at the International Conference on Computational Creativity (ICCC).

Visit Vis Plastica (visplastica.com) ↗ arXiv:2205.15873 (CLIP-CLOP Paper) ↗ arXiv:2304.09842 (Arnheim 3 Paper) ↗
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Evolution & Foundation: AI Shares Creative Control (2024–2026)

2024–2026
Evolution of a Fly Head Gen 198

Multimodal foundation models (Gemini) acting as an aesthetic critic steering 3D evolutionary generative art across 200 generations using pairwise binary tournaments. Exhibited at OXO Tower Wharf London (27,000+ visitors) and featured in The New York Times. Includes 13 complete 200-generation evolutionary runs.

Launch 4K Interactive Plot (/ef-oxo/iplot/) ↗ Explore 13 Runs (/ef-oxo/web/) ↗ OXO Audio Guides (/ef-oxo/) ↗ arXiv Paper ↗ NYT Feature ↗
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iPad Patch Notebooks: 10 Curated Multi-Page PDFs (2020–2021)

2020–2021
Hand-annotated iPad patch dossier: 1 Fish per Second

Hand-annotated iPad patch logs documenting generative cable routing, oscillator cross-modulation, clock divisions, and DSP settings across sessions: 1 Fish per Second, System Out, Christmas Out of Sync, Leaving the Heliopause, Spiritual Guidance, Spectral Gerbil, You Kill Me, Insanitiser Patching, UnHandeled Susanne, and Lemon Jam.

Open "1 Fish per Second" PDF ↗ Open "System Out" PDF ↗ All 10 Curated Patch PDFs ↗
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Evolving 3D Sumo Ants: Joint Policy Learning & Morphology Evolution (2019)

2019

"The body is not a given: Joint Agent Policy Learning and Morphology Evolution" (ACM / GECCO 2019). Research at Google DeepMind demonstrating continuous co-adaptation where both physical 3D body morphologies (limb dimensions, joint actuators, mass distributions) and deep reinforcement learning neural policies are simultaneously evolved in MuJoCo physics sumo wrestling. (Note: this is not the physical EvoBorg robot, but virtual morphology co-adaptation).

Read ACM Research Paper (DOI) ↗
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BBC BAMZOOKi (2003–2009)

2003–2009

Technical & Creative Product Lead across four broadcast series of the BAFTA-nominated BBC children's TV show. Hundreds of thousands of children engineered physics-based virtual creatures using the downloadable 3D Zook Kit (rigid bodies, joints, and Inverse Kinematics), with winning designs summoned onto a physical BBC studio table via real-time mixed-reality broadcast camera tracking.

YouTube ↗ BBC Archive ↗
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The Creatures Series (1997–2003)

1997–2003
Creatures Technical Presentation by Dylan Banarse

Senior Researcher and Head of Artificial Life at CyberLife Technology / Creature Labs, involved from Creatures 1 (C1, 1997) through Creatures 2, Creatures 3, and Docking Station. Designed heterogeneous multi-lobe neural networks, 256-chemical endocrine/receptor biochemistry cascades, and mutable haploid digital chromosomes that gave autonomous virtual organisms ("Norns") genuine drives, hunger, pain, learning, and reproduction.

View Tech Architecture Slides (Google Docs) ↗ ALife & Heritage Dossier ↗
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AI & Agency Research: Emergence, Communication & Evolution

2017–2024
AI & Agency Research: Emergent Communication & Evolutionary Paths

Foundational research into how autonomous agents develop communication and self-improving capabilities: Wanting to be Understood: How External Representations Shape Communication (investigating shared representations in multi-agent coordination), Promptbreeder: Self-Referential Self-Improvement via Prompt Evolution (using evolutionary search over mutation operators), and PathNet: Evolution Channels Gradient Descent in Super Neural Networks.

arXiv:2402.04273 (External Representations) ↗ arXiv:2309.16797 (Promptbreeder) ↗ arXiv:1701.08734 (PathNet) ↗
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AR! Pirates (2008–2010)

2008–2010

Pioneering mobile Augmented Reality game developed for Symbian S60 smartphones (Nokia N95, N82). Engineered high-performance native C++ computer vision and planar optical marker tracking running in real time on mobile hardware years before modern AR platforms existed. Players commanded 3D pirate galleons battling across tabletop marker maps.

YouTube ↗
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Optricks Portfolio & Commercial AR (2008–2011)

2008–2011

Technical Director at Optricks on mobile Augmented Reality. Delivered commercial installations and interactive experiences for the BBC (iPlayer AR), Disney Pixar (Buzz Lightyear Blast Off & Cinema Photobooth), Carlsberg (Can Catch), Merkur (Oceans AR Album), and mobile 3D physics on Nokia handsets.

YouTube @Optricks ↗
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Ultra Cool AI & FrostByte: Water-Based Optical Computing (2024–2026)

2024–2026

Breakthrough optical AI system fusing natural ice crystal structures with advanced photonics (ultracoolai.com). Uses four orthogonal properties of light (intensity, color, polarization, phase) projected onto custom-grown 3D ice crystal lattices, harnessing refraction, scatter, and natural birefringence to perform parallel neural computation at the speed of light with sustainable, zero-waste cooling.

Visit UltraCoolAI.com ↗ View Pitch Deck (Google Slides) ↗
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Dead Hard-Drive Vinyl Record Gramophone (2010)

2010

Playing 7-inch vinyl records with zero electricity by using the precision fluid-bearing spindle of a dead 3.5-inch computer hard drive as a turntable platter, amplified acoustically via a sewing needle pushed through a rolled A4 paper cone.

Open on YouTube ↗
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BristleBots (2008)

2008

Simple tiny robots made from toothbrush heads, pager vibration motors, and coin cells that buzz around at high speed using kinetic locomotion. Dylan's homemade build filmed buzzing on the tabletop.

Watch on YouTube (nnOSxMTv7AM) ↗
Media Specimen
OPTRICKS AR VIDEO ARCHIVE // 10 LOCAL MP4 PRODUCTIONS

Preserved local copies of Dylan Banarse's augmented reality productions as Technical Director at Optricks (2008–2011). Click any video below to stream immediately: